UT3 Beta Patch 3 Changelog

Inzwischen gibt es schon dritten BETA Patch zu UT3. Und da es sich wieder um einen BETA Patch handelt, hat ihn Jeff Morris wie gehabt nur für die UT3-MailingListe freigegeben. Aber den Changelog gibt es natürlich auch wieder hier:

Gameplay:
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.

Server Browser:
- Implemented a Favorites tab page in the server browser.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language

User Interface:
- Fixed up the GDF project for Vista

Networking:
- Fixed “open” console command when connecting to Internet servers
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added “BecomeActive” exec to switch from spectator to player

Server Admin:
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order

Map Specific:
- Improved bot AI with Leviathan in Torlan.


 
 
 

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