UT3 Beta Patch 2 Testphase
Ab sofort beginnt für den zweiten UT3 Patch die Testphase! Da es sich aber um einen BETA Patch handelt hat ihn Jeff Morris wie immer nur für die UT3-MailingListe freigegeben. Den 1. Teil des Changelog gab es ja schon vor kurzem hier, den zweiten Teil findet ihr unter “den ganzen Beitrag lesen”:
Gameplay:
- Fix for unnecessary content staying in memory on seamless travel.
- Fixed shaped charge node exploit.
UI
- Fix for end of round scoreboard displaying extra “Player” bots.
- Fixed leviathan deploy icon positioning.
Networking:
- Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.
- Fixed client crash if the user disconnects while downloading a file during a seamless travel.
Mod Support
- Merged ageia particle fixes.
Map Sepcific:
- Fixed CTF-Coret collision exploit.
- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.
AI:
- Bots now can be fooled by feign death.
- Sandstorm has more impact on bots being able to acquire/aim at enemies.
Wie groß ist der Patch denn?
Warum? (Über 200MB)