Zweiter UT3 Patch: Beta4*

Jetzt gibt es schon die Version Beta4 des zweiten UT3 Patches:

No, you didn’t miss beta 3, it just wasn’t worth sharing :) .

This version is substantially the same as the last, with some important fixes: The scavenger exploit, webadmin refresh issues and a few other tweaks.

Quelle: PU.com

Jetzt gibt es schon die Version Beta4 des zweiten UT3 Patches:

No, you didn’t miss beta 3, it just wasn’t worth sharing :) .

This version is substantially the same as the last, with some important fixes: The scavenger exploit, webadmin refresh issues and a few other tweaks.

Quelle: PU.com

*Unter “Den ganzen Beitrag lesen…” findet ihr noch die Changeliste!

Gameplay:
- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched.
- Fix for unnecessary content staying in memory on seamless travel.
- Fixed shaped charge node exploit.
- Fixed Scavenger exploit.

User Interface:
- Fix for end of round scoreboard displaying extra “Player” bots.
- Fixed leviathan deploy icon positioning.

Mod Support:
- Merged ageia particle fixes.

Map specific
- Fixed CTF-Coret collision exploit.
- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.

AI:
- Improved bot AI for dealing with lifts and hoverboards.
- Bots taunt after winning a match.
- Bots now can be fooled by feign death.
- Sandstorm has more impact on bots being able to acquire/aim at enemies.


 
 
 

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