Zweiter UT3 Patch: Beta4*
Jetzt gibt es schon die Version Beta4 des zweiten UT3 Patches:
No, you didn’t miss beta 3, it just wasn’t worth sharing .
This version is substantially the same as the last, with some important fixes: The scavenger exploit, webadmin refresh issues and a few other tweaks.
Quelle: PU.com
Jetzt gibt es schon die Version Beta4 des zweiten UT3 Patches:
No, you didn’t miss beta 3, it just wasn’t worth sharing .
This version is substantially the same as the last, with some important fixes: The scavenger exploit, webadmin refresh issues and a few other tweaks.
Quelle: PU.com
*Unter “Den ganzen Beitrag lesen…” findet ihr noch die Changeliste!
Gameplay:
- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched.
- Fix for unnecessary content staying in memory on seamless travel.
- Fixed shaped charge node exploit.
- Fixed Scavenger exploit.
User Interface:
- Fix for end of round scoreboard displaying extra “Player” bots.
- Fixed leviathan deploy icon positioning.
Mod Support:
- Merged ageia particle fixes.
Map specific
- Fixed CTF-Coret collision exploit.
- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.
AI:
- Improved bot AI for dealing with lifts and hoverboards.
- Bots taunt after winning a match.
- Bots now can be fooled by feign death.
- Sandstorm has more impact on bots being able to acquire/aim at enemies.