Slaughterhouse v1.1

Vom Invasionsmod Slaughterhouse gibt es eine neue Version:

Changes since v1.0:
-Added shock alt phase in between bio and enforcer
-Slightly decreased the amount of time between powerup spawns
-Powerup/enemy spawning is now affected by time dilation (game speed mutators)
-Players now throw out their existing weapon when picking up a new one (so they can recover it if they preferred it)
-Gibs now only last forever in high detail mode (otherwise they just last a lot longer)
-The cables on SH-Suspense now block weapons fire, so they provide some cover from the enemy


 
 
 

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