The Ball : Pehua Interview

Auf Beyondunreal.com wurde ein Interview zum Singelplayermod The Ball : Pehua veröffentlich. Hier ein kurzer Auszug:

BU: How much easier or more difficult is it to make a modification like this with the new editor versus previous versions?

Hourences: It’s a little easier. Especially the better integration of physics and Kismet make gameplay integration a whole lot easier. Kismet really helped us do a few things that would have been done through code in the previous engines, like the ball collision toggle feature. It is really nice that you can adjust these kind of things on the fly as a level designer or scripter, gives you much greater autonomy as you don’t need a programmer for everything.


 
 
 

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