UT3 Patch 2.1 Beta 1/2

Kaum ist der UT3 Patch 2.0 draussen, schon wird am nächsten gearbeitet. Denn inzwischen wurde die Version Beta 1 und 2  des UT3 Patches 2.1 an die Tester verteilt. Dieser Patch bringt folgende Verbesserungen und Neuerungen für UT3 mit sich:

UI:# Disabled wrap for options lists on PC.
# Split out player and bot counts on mixed servers in server browser.
# No longer require double clicking on main menu.

# No longer disable achievements for mods that don’t contain code (maps and custom characters).
# Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
# Reduced visibility of DM beacons in darkmatch.
# Fixed greed exploit with redeemer.
# Updated russian localization. Thanks Michael Sokolkov.
# Removed os helper workaround for Windows 2003 server, now that we have a better fix.
# Fixed low gore issue with Titans.
# Fix for wrong team shader in rare cases.

Server Administration:
# Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate ‘BadMaps’ list, instead of just deleting them
# Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
# Fixed bug with password being removed from URL, during non-seamless travel on the same server
# Fixed bug where the current game profiles mutators would be carried over into other gametypes
# Added ‘MapReplayLimit’ to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
# Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
# Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the ‘EndTimeDelay’ and ‘RestartWait’ settings
# In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
# Added admin-only buttons to the vote menu, which allow admins to force a winning vote
# Added logging to track down non-seamless travel client disconnect bug.

Mod support:
# Fixed problem with cooking with -mod and ModShaderCache
# Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
# Added mutator hook for blocking team changes

Level specific:
# Fixed WAR-Confrontation raptor exploit.
# Possible fix for darkmatch memory leak.
# Added refshadercache to patch, so titan content will have shaders compiled.


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