UT3 Patch 2.0 Beta 2 Details

Inzwischen wurde die Version Beta 2 des UT3 Patches 2 an die Tester verteilt. Dieser Patch bringt folgende Verbesserungen und Neuerungen für UT3 mit sich:

*Fixed number of combatants slider range.
* Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
* Fixed stinger alt-fire stops with 1 ammo.
* Added John Barrett (programming contractor), Michiel Hendriks (programming contractor), and Pancho Eekels (level design contractor) to credits.
* Fixed spectator choppiness when camera is following a player.
* Reduced non-warfare teleporter update range if bRealTimeCapture is false.
* Fix for rare stinger shard crash when shard tries to impale two overlapping dead bodies at the same time.


* Various localization fixes in all languages.
* Fixed flying manta exploit.
* Fixed duel match rules in scoreboard.
* Fixed exploit to damage own core/nodes with rocket turret.
* Fixed fast avril firing exploit.
* Fixed vehicle turret replication in demos.
* Fixed first person weapon display in demos.
* Fixed incorrect strings displayed in rare cases in friends interaction menu.
* Fixed player information on server browser history page not refreshing correctly.
* Fixed UT3 crash on Windows Server 2003 and XP 64.
* Fixed UT3 not shutting down properly when run as Steam application on Windows XP.
* Fixed choppiness when viewing client-side demo playback.
* Don’t allow input processing during playback of client-side demos.
* Fixed SPMA camera crash during demo playback.
* Fixed demo playback log spam.
* Added DemoFF and DemoSlomo console commands. Can be bound to a key in UTInput.ini.
*DemoFF toggles between 1x, 3.3x, and 10x fast forward.
*DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor.
* No spectating bar when spectating in first person.
* Fixed ping display in client-side demos
* Force vehicle physics updates during client-side demo playback


 
 
 

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