UT3 Beta Patch Changelog
Von ersten UT3 Beta Patch gibt es einen Changelog. Da es sich um einen BETA Patch handelt hat ihn Jeff Morris nur für die UT3-MailingListe freigegeben.
Gameplay:
- - Fixed scaling of certain player meshes (increased in size some human and
- robot meshes). *Addresses meshes being smaller than collision box, as well as
- eyeheight issues.
- - Fixed feigning death into/through ForcedDirVolumes.
- - Fixed grenade effects in water.
- - Increased hellbender rear turret damage.
- - Reduced Goliath machine gun spread, plus slight damage increase.
- - Fixed warfare scoring for locking down a prime node not called “prime
- node”.
- - Slightly increased momentum taken for damage by mantas and vipers.
- - Flak, Rocket, and Shock do slightly more damage to manta and viper.
- - Made sure Hellfire SPMA cannon can’t fire through walls.
- - Increased incoming SPMA fire sound radius.
- - Fixed impact jumping with hoverboard.
- - Fixed bot Pawns losing their PRI at the end of the match, causing them to,
- among other things, be invisible
- - Fixed being able to switch away from the rocket launcher in the delay
- between the third rocket being loaded and the weapon autofiring.
- ……
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